How’s the Weather?
I’ve always liked the idea of using weather to alter a TTRPG scenario. Like an organic knob that can be adjusted before a session, allowing a game master to increase or decrease the the amount of peril a group might face. As a design element, it would be a quick and relatable way to accommodate different groups and offer variance in a well used setting.
As a quick warm-up, let’s take the usual medieval fantasy RPG backdrop and sprinkle on some seasonal seasoning. We’ll take the same adventure and apply four separate seasons to it and see what that generates for us.
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