My gaming path has generally veered away from tabletop wargames. It always seemed like a lot of time, effort and money just to get to the point where you could have your first game. But I’ve tried a few.
Continue reading “Penny Wargaming”
A design journal, sort of.
One of the things I like most about the Mothership RPG books is how they manage their information density. There is a LOT crammed into each page, and it all still works. The Player’s Survival Guide is a decent example of this, using a traditional two column layout, but the adventure modules like Dead Planet and beyond are where this really starts to ramp up.
Page for page, there are thick layers of info, but it’s all presented in such a way that you’re never lost. You can see the obvious care that went into every inch of the layout, where every idea is given its due. Considering the physical constraints of a “page”, there’s no sense of compromise.
Continue reading “Information Density”