It’s rare that I finish making a game, but I take great lengths to make sure it’s playable!
I have a party-RPG prototype in which you share a taxi with a group of strangers, one of which is a werewolf. The game has 12 stops (aka: rounds). At the start of the game, each player secretly rolls a stop number and a “Wolf Out” number. The person who rolls the lowest Wolf Out number is the lycanthrope and will get both shaggy and hungry when they reach the corresponding stop number. The remaining players are human after all, and try to survive long enough to make it to their stop numbers without being eaten.
I got to wondering about a few things: How the pace of the game might change with different numbers of players? How soon should the werewolf appear? What would the distribution of stop numbers be? How often would a player be left to fend for themselves while everyone else had escaped?Continue reading “Werewolf Randomizer”