I read RPG books exponentially more than I play the games they are meant to conjure. Within each of them, one thing remains consistent. The system or setting routinely assumes that some form of violence is going to occur and that players will need to know, in great mechanical detail, how to carry it out.
So, question: Are extensive combat rules included in games because designers assume that players are likely to resort to violence? Or, that because extensive combat rules exist, players feel compelled to resort to violence?Continue reading “Assumed Violence”